Our Story

Before the age of the internet, games existed on what seems now archaic media. Hour long loading from cassette tapes, floppy disks and for the enthusiast - entering lines of code from the pages of magazines. Since then we have made progress and now pretty much everything hurtles down the pipe or through the air to our devices.

In early 2015 HTML5 was on our radar, a new and interesting way to make games in your browser. No more Flash™ complexities and easy entry for javascript programmers to start to make games. It almost felt like a full circle had come from the days of basic on something like the C64 to "run in a browser" scripting.

It was at this point we made a radical shift to be one of the early adopters of HTML5. The good old days of "What is better. Flash or HTML5?" have now long since gone and as December 2020 hit, Flash was dropped from browsers. So here we are, still developing with passion all types of titles and exclusive apps for our happy clients!

The Game Silo is not just games, we know you also need today some way to manage your product. Let us not forget a place to house it, data to store and analyise, oh, and a way to visualise your metrics. In todays arena there is so much to learn from our users and great insights from live data that help us improve our apps, therefore we developed the backoffice solutions that manage and tune our apps keeping revenue and player retention on target.

Over time we have developed our core systems that now form the backbone of the complete solution. So when you have a game from The Game Silo you also have the tools to manage them, monitor them and all the data and analytics you can dream of. Oh and a way to visualise them.

Still, with over 25 years of games industry experience, you would kind of expect that... If the new kids do not offer this whole package, you have to ask why... As a wise publisher once said "If you think it is expensive to hire a professional, go hire an amateur"

Happy gaming!

 

Our global team of professionals share one common goal: Making great content. We are not trying to make time travel possible we are making software and games that we care about. Our names are on here, our reputations are defined by our commitment and pride in our work and our delivery of the projects we undertake. We care about the delivery of our work, this is not a job - this is our creation. Meet the team below.

Andrew Spanswick

CEO and Founder
Jessa Buñao

Jessa Buñao

Head of Design
Ryan Erosido

Ryan Erosido

COO
Oksana Kvitka

Oksana Kvitka

Head of Marketing
Jasmine Costel

Jasmine Costel

Product Owner
Riste Spaseski

Riste Spaseski

Lead JS/Node/Games
Kris Orteza

Kris Orteza

Game Artist